event = {
	id = 5951
 
	country = U03

	date = { day = 0 month = 0 year = 1940 } 
	offset = 1
	deathdate = { day = 30 month = december year = 1990 } 
	
	name = "`L`L[bg 40/01/01"
	desc = "o邩ȁHo邩ȁH"

	action = {
	name = "L[I"
        ai_chance = 10
        trigger = { exists = GER } 
	command = { type = trigger which = 5970 } 
	} 

	action = {
	name = "XJpt[I"
        ai_chance = 10
        trigger = { exists = ENG } 
	command = { type = trigger which = 5971 } 
	} 

	action = {
	name = "J[I"
        ai_chance = 10
        trigger = { exists = FRA } 
	command = { type = trigger which = 5972 } 
	} 

	action = {
	name = "^gI"
        ai_chance = 10
        trigger = { exists = U16 } 
	command = { type = trigger which = 5973 } 
	} 

	action = {
	name = "AnQXNI"
        ai_chance = 10
        trigger = { exists = SOV } 
	command = { type = trigger which = 5974 } 
	} 

	action = {
	name = "oXI"
        ai_chance = 10
        trigger = { exists = OTT } 
	command = { type = trigger which = 5975 } 
	} 

	action = {
	name = "O[I"
        ai_chance = 10
        trigger = { exists = IND } 
	command = { type = trigger which = 5976 } 
	} 

	action = {
	name = "CI"
        ai_chance = 10
        trigger = { exists = CHI } 
	command = { type = trigger which = 5977 } 
	} 

	action = {
	name = "HcI"
        ai_chance = 10
        trigger = { exists = JAP } 
	command = { type = trigger which = 5978 } 
	} 

	action = {
	name = "KXsI"
        ai_chance = 10
        trigger = { exists = USA } 
	command = { type = trigger which = 5979 } 
	} 
} 


event = {
	id = 5952
 
	country = U03

	date = { day = 0 month = 6 year = 1940 } 
	offset = 1
	deathdate = { day = 30 month = december year = 1990 } 
	
	name = "`L`L[bg 40/07/01"
	desc = "o邩ȁHo邩ȁH"

	action = {
	name = "L[I"
        ai_chance = 10
        trigger = { exists = GER } 
	command = { type = trigger which = 5970 } 
	} 

	action = {
	name = "XJpt[I"
        ai_chance = 10
        trigger = { exists = ENG } 
	command = { type = trigger which = 5971 } 
	} 

	action = {
	name = "J[I"
        ai_chance = 10
        trigger = { exists = FRA } 
	command = { type = trigger which = 5972 } 
	} 

	action = {
	name = "^gI"
        ai_chance = 10
        trigger = { exists = U16 } 
	command = { type = trigger which = 5973 } 
	} 

	action = {
	name = "AnQXNI"
        ai_chance = 10
        trigger = { exists = SOV } 
	command = { type = trigger which = 5974 } 
	} 

	action = {
	name = "oXI"
        ai_chance = 10
        trigger = { exists = OTT } 
	command = { type = trigger which = 5975 } 
	} 

	action = {
	name = "O[I"
        ai_chance = 10
        trigger = { exists = IND } 
	command = { type = trigger which = 5976 } 
	} 

	action = {
	name = "CI"
        ai_chance = 10
        trigger = { exists = CHI } 
	command = { type = trigger which = 5977 } 
	} 

	action = {
	name = "HcI"
        ai_chance = 10
        trigger = { exists = JAP } 
	command = { type = trigger which = 5978 } 
	} 

	action = {
	name = "KXsI"
        ai_chance = 10
        trigger = { exists = USA } 
	command = { type = trigger which = 5979 } 
	} 
} 


event = {
	id = 5953
 
	country = U03

	date = { day = 0 month = 0 year = 1941 } 
	offset = 1
	deathdate = { day = 30 month = december year = 1990 } 
	
	name = "`L`L[bg 41/01/01"
	desc = "o邩ȁHo邩ȁH"

	action = {
	name = "L[I"
        ai_chance = 10
        trigger = { exists = GER } 
	command = { type = trigger which = 5970 } 
	} 

	action = {
	name = "XJpt[I"
        ai_chance = 10
        trigger = { exists = ENG } 
	command = { type = trigger which = 5971 } 
	} 

	action = {
	name = "J[I"
        ai_chance = 10
        trigger = { exists = FRA } 
	command = { type = trigger which = 5972 } 
	} 

	action = {
	name = "^gI"
        ai_chance = 10
        trigger = { exists = U16 } 
	command = { type = trigger which = 5973 } 
	} 

	action = {
	name = "AnQXNI"
        ai_chance = 10
        trigger = { exists = SOV } 
	command = { type = trigger which = 5974 } 
	} 

	action = {
	name = "oXI"
        ai_chance = 10
        trigger = { exists = OTT } 
	command = { type = trigger which = 5975 } 
	} 

	action = {
	name = "O[I"
        ai_chance = 10
        trigger = { exists = IND } 
	command = { type = trigger which = 5976 } 
	} 

	action = {
	name = "CI"
        ai_chance = 10
        trigger = { exists = CHI } 
	command = { type = trigger which = 5977 } 
	} 

	action = {
	name = "HcI"
        ai_chance = 10
        trigger = { exists = JAP } 
	command = { type = trigger which = 5978 } 
	} 

	action = {
	name = "KXsI"
        ai_chance = 10
        trigger = { exists = USA } 
	command = { type = trigger which = 5979 } 
	} 
} 


event = {
	id = 5954
 
	country = U03

	date = { day = 0 month = 6 year = 1941 } 
	offset = 1
	deathdate = { day = 30 month = december year = 1990 } 
	
	name = "`L`L[bg 41/07/01"
	desc = "o邩ȁHo邩ȁH"

	action = {
	name = "L[I"
        ai_chance = 10
        trigger = { exists = GER } 
	command = { type = trigger which = 5970 } 
	} 

	action = {
	name = "XJpt[I"
        ai_chance = 10
        trigger = { exists = ENG } 
	command = { type = trigger which = 5971 } 
	} 

	action = {
	name = "J[I"
        ai_chance = 10
        trigger = { exists = FRA } 
	command = { type = trigger which = 5972 } 
	} 

	action = {
	name = "^gI"
        ai_chance = 10
        trigger = { exists = U16 } 
	command = { type = trigger which = 5973 } 
	} 

	action = {
	name = "AnQXNI"
        ai_chance = 10
        trigger = { exists = SOV } 
	command = { type = trigger which = 5974 } 
	} 

	action = {
	name = "oXI"
        ai_chance = 10
        trigger = { exists = OTT } 
	command = { type = trigger which = 5975 } 
	} 

	action = {
	name = "O[I"
        ai_chance = 10
        trigger = { exists = IND } 
	command = { type = trigger which = 5976 } 
	} 

	action = {
	name = "CI"
        ai_chance = 10
        trigger = { exists = CHI } 
	command = { type = trigger which = 5977 } 
	} 

	action = {
	name = "HcI"
        ai_chance = 10
        trigger = { exists = JAP } 
	command = { type = trigger which = 5978 } 
	} 

	action = {
	name = "KXsI"
        ai_chance = 10
        trigger = { exists = USA } 
	command = { type = trigger which = 5979 } 
	} 
} 


event = {
	id = 5955
 
	country = U03

	date = { day = 0 month = 0 year = 1942 } 
	offset = 1
	deathdate = { day = 30 month = december year = 1990 } 
	
	name = "`L`L[bg 42/01/01"
	desc = "o邩ȁHo邩ȁH"

	action = {
	name = "L[I"
        ai_chance = 10
        trigger = { exists = GER } 
	command = { type = trigger which = 5970 } 
	} 

	action = {
	name = "XJpt[I"
        ai_chance = 10
        trigger = { exists = ENG } 
	command = { type = trigger which = 5971 } 
	} 

	action = {
	name = "J[I"
        ai_chance = 10
        trigger = { exists = FRA } 
	command = { type = trigger which = 5972 } 
	} 

	action = {
	name = "^gI"
        ai_chance = 10
        trigger = { exists = U16 } 
	command = { type = trigger which = 5973 } 
	} 

	action = {
	name = "AnQXNI"
        ai_chance = 10
        trigger = { exists = SOV } 
	command = { type = trigger which = 5974 } 
	} 

	action = {
	name = "oXI"
        ai_chance = 10
        trigger = { exists = OTT } 
	command = { type = trigger which = 5975 } 
	} 

	action = {
	name = "O[I"
        ai_chance = 10
        trigger = { exists = IND } 
	command = { type = trigger which = 5976 } 
	} 

	action = {
	name = "CI"
        ai_chance = 10
        trigger = { exists = CHI } 
	command = { type = trigger which = 5977 } 
	} 

	action = {
	name = "HcI"
        ai_chance = 10
        trigger = { exists = JAP } 
	command = { type = trigger which = 5978 } 
	} 

	action = {
	name = "KXsI"
        ai_chance = 10
        trigger = { exists = USA } 
	command = { type = trigger which = 5979 } 
	} 
} 

event = {
	id = 5956
 
	country = U03

	date = { day = 0 month = 7 year = 1942 } 
	offset = 1
	deathdate = { day = 30 month = december year = 1990 } 
	
	name = "`L`L[bg 42/07/01"
	desc = "o邩ȁHo邩ȁH"

	action = {
	name = "L[I"
        ai_chance = 10
        trigger = { exists = GER } 
	command = { type = trigger which = 5970 } 
	} 

	action = {
	name = "XJpt[I"
        ai_chance = 10
        trigger = { exists = ENG } 
	command = { type = trigger which = 5971 } 
	} 

	action = {
	name = "J[I"
        ai_chance = 10
        trigger = { exists = FRA } 
	command = { type = trigger which = 5972 } 
	} 

	action = {
	name = "^gI"
        ai_chance = 10
        trigger = { exists = U16 } 
	command = { type = trigger which = 5973 } 
	} 

	action = {
	name = "AnQXNI"
        ai_chance = 10
        trigger = { exists = SOV } 
	command = { type = trigger which = 5974 } 
	} 

	action = {
	name = "oXI"
        ai_chance = 10
        trigger = { exists = OTT } 
	command = { type = trigger which = 5975 } 
	} 

	action = {
	name = "O[I"
        ai_chance = 10
        trigger = { exists = IND } 
	command = { type = trigger which = 5976 } 
	} 

	action = {
	name = "CI"
        ai_chance = 10
        trigger = { exists = CHI } 
	command = { type = trigger which = 5977 } 
	} 

	action = {
	name = "HcI"
        ai_chance = 10
        trigger = { exists = JAP } 
	command = { type = trigger which = 5978 } 
	} 

	action = {
	name = "KXsI"
        ai_chance = 10
        trigger = { exists = USA } 
	command = { type = trigger which = 5979 } 
	} 
} 


event = {
	id = 5970

        persistent = yes

	country = GER

	name = "L[PI"
	desc = "̓̑Aqg[̖͕ɋ삯ł镔ɂĎՂꂽB
ɂƁAGCAkC쉺Â܂܂ƃL[ɏ㗤ƐƂ̂ƂB
qg[͊ȒPɓG㗤ƂɌ{ASSƍhRɁA̗K҂ꍏǂԂ悤߂B"

	trigger = {
control = { province = 90 data = -1 } 
	} 

	action = {
		name = "ȂĂI"
	command = { type = secedeprovince which = U03 value = 90 } 
	command = { type = trigger which = 5980 } 
	} 
} 

event = {
	id = 5971

        persistent = yes

	country = ENG

	name = "XJpt[PI"
	desc = "XJpt[GCAɊPꂽƂ̕
}Ή˂΁AvHƒnтĂ܂I"

	action = {
		name = "ȂĂI"
	command = { type = secedeprovince which = U03 value = 5 } 
	command = { type = trigger which = 5981 } 
	} 
} 

event = {
	id = 5972

        persistent = yes

	country = FRA

	name = "J[PI"
	desc = "J[GCAɊPꂽƂ̕
}Ή˂΁AvHƒnтĂ܂I"

	action = {
		name = "ȂĂI"
	command = { type = secedeprovince which = U03 value = 18 } 
	command = { type = trigger which = 5982 } 
	} 
} 

event = {
	id = 5973

        persistent = yes

	country = U16

	name = "^gPI"
	desc = "^gGCAɊPꂽƂ̕
}Ή˂΁AvHƒnтĂ܂I"

	action = {
		name = "ȂĂI"
	command = { type = secedeprovince which = U03 value = 523 } 
	command = { type = trigger which = 5983 } 
	} 
} 

event = {
	id = 5974

        persistent = yes

	country = SOV

	name = "AnQXNPI"
	desc = "AnQXNGCAɊPꂽƂ̕
}Ή˂΁AvHƒnтĂ܂I"

	action = {
		name = "ȂĂI"
	command = { type = secedeprovince which = U03 value = 154 } 
	command = { type = trigger which = 5984 } 
	} 
} 

event = {
	id = 5975

        persistent = yes

	country = OTT

	name = "oXPI"
	desc = "oXGCAɊPꂽƂ̕
}Ή˂΁AvHƒnтĂ܂I"

	action = {
		name = "ȂĂI"
	command = { type = secedeprovince which = U03 value = 1823 } 
	command = { type = trigger which = 5985 } 
	} 
} 

event = {
	id = 5976

        persistent = yes

	country = IND

	name = "O[PI"
	desc = "O[GCAɊPꂽƂ̕
}Ή˂΁AvHƒnтĂ܂I"

	action = {
		name = "ȂĂI"
	command = { type = secedeprovince which = U03 value = 1299 } 
	command = { type = trigger which = 5986 } 
	} 
} 

event = {
	id = 5977

        persistent = yes

	country = CHI

	name = "CPI"
	desc = "CGCAɊPꂽƂ̕
}Ή˂΁AvHƒnтĂ܂I"

	action = {
		name = "ȂĂI"
	command = { type = secedeprovince which = U03 value = 1237 } 
	command = { type = trigger which = 5987 } 
	} 
} 

event = {
	id = 5978

        persistent = yes

	country = JAP

	name = "HcPI"
	desc = "HcGCAɊPꂽƂ̕
}Ή˂΁AvHƒnтĂ܂I"

	action = {
		name = "{AꂪGCAB"
	command = { type = secedeprovince which = U03 value = 1181 } 
	command = { type = trigger which = 5988 } 
	} 
} 

event = {
	id = 5979

        persistent = yes

	country = USA

	name = "KXsPI"
	desc = "KXsGCAɊPꂽƂ̕
}Ή˂΁AvHƒnтĂ܂I"

	action = {
		name = "ȂĂI"
	command = { type = secedeprovince which = U03 value = 1743 } 
	command = { type = trigger which = 5989 } 
	} 
} 


event = {
	id = 5980
 
        persistent = yes

	country = U03

	name = "L[PI"
	desc = "_PԂł邺I"

	action = {
		name = "hȌwɈꌂI"

		command = { type = construct which = land_fort where = 90 value = 10 } 
		command = { type = construct which = radar_station where = 90 value = 10 } 
		command = { type = construct which = flak where = 90 value = 10 } 

	command = { type = add_corps value = land where = 90 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 

	command = { type = add_corps value = land where = 90 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 90 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 90 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 90 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 90 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 90 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 90 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 90 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 


	command = { type = supplies value = 3000 where = 90 } 

		command = { type = strength which = land when = 0 where = 1 org = 1.0 value = 100 } 
	} 
} 


event = {
	id = 5981
 
        persistent = yes

	country = U03

	name = "XJpt[PI"
	desc = "_PԂł邺I"

	action = {
		name = "hȌwɈꌂI"

		command = { type = construct which = land_fort where = 5 value = 10 } 
		command = { type = construct which = radar_station where = 5 value = 10 } 
		command = { type = construct which = flak where = 5 value = 10 } 

	command = { type = add_corps value = land where = 5 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 

	command = { type = add_corps value = land where = 5 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 5 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 5 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 5 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 5 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 5 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 5 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 5 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 


	command = { type = supplies value = 3000 where = 5 } 

		command = { type = strength which = land when = 0 where = 1 org = 1.0 value = 100 } 
	} 
} 


event = {
	id = 5982
 
        persistent = yes

	country = U03

	name = "J[PI"
	desc = "_PԂł邺I"

	action = {
		name = "hȌwɈꌂI"

		command = { type = construct which = land_fort where = 18 value = 10 } 
		command = { type = construct which = radar_station where = 18 value = 10 } 
		command = { type = construct which = flak where = 18 value = 10 } 

	command = { type = add_corps value = land where = 18 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 

	command = { type = add_corps value = land where = 18 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 18 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 18 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 18 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 18 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 18 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 18 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 18 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 


	command = { type = supplies value = 3000 where = 18 } 

		command = { type = strength which = land when = 0 where = 1 org = 1.0 value = 100 } 
	} 
} 


event = {
	id = 5983
 
        persistent = yes

	country = U03

	name = "^gPI"
	desc = "_PԂł邺I"

	action = {
		name = "hȌwɈꌂI"

		command = { type = construct which = land_fort where = 523 value = 10 } 
		command = { type = construct which = radar_station where = 523 value = 10 } 
		command = { type = construct which = flak where = 523 value = 10 } 

	command = { type = add_corps value = land where = 523 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 

	command = { type = add_corps value = land where = 523 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 523 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 523 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 523 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 523 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 523 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 523 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 523 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 


	command = { type = supplies value = 3000 where = 523 } 

		command = { type = strength which = land when = 0 where = 1 org = 1.0 value = 100 } 
	} 
} 


event = {
	id = 5984
 
        persistent = yes

	country = U03

	name = "AnQXNPI"
	desc = "_PԂł邺I"

	action = {
		name = "hȌwɈꌂI"

		command = { type = construct which = land_fort where = 154 value = 10 } 
		command = { type = construct which = radar_station where = 154 value = 10 } 
		command = { type = construct which = flak where = 154 value = 10 } 

	command = { type = add_corps value = land where = 154 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 

	command = { type = add_corps value = land where = 154 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 154 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 154 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 154 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 154 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 154 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 154 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 154 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = supplies value = 3000 where = 154 } 

		command = { type = strength which = land when = 0 where = 1 org = 1.0 value = 100 } 
	} 
} 


event = {
	id = 5985
 
        persistent = yes

	country = U03

	name = "oXPI"
	desc = "_PԂł邺I"

	action = {
		name = "hȌwɈꌂI"

		command = { type = construct which = land_fort where = 1823 value = 10 } 
		command = { type = construct which = radar_station where = 1823 value = 10 } 
		command = { type = construct which = flak where = 1823 value = 10 } 

	command = { type = add_corps value = land where = 1823 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 

	command = { type = add_corps value = land where = 1823 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 1823 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 1823 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 1823 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 1823 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 1823 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 1823 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 1823 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 


	command = { type = supplies value = 3000 where = 1823 } 

		command = { type = strength which = land when = 0 where = 1 org = 1.0 value = 100 } 
	} 
} 


event = {
	id = 5986
 
        persistent = yes

	country = U03

	name = "O[PI"
	desc = "_PԂł邺I"

	action = {
		name = "hȌwɈꌂI"

		command = { type = construct which = land_fort where = 1299 value = 10 } 
		command = { type = construct which = radar_station where = 1299 value = 10 } 
		command = { type = construct which = flak where = 1299 value = 10 } 

	command = { type = add_corps value = land where = 1299 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 

	command = { type = add_corps value = land where = 1299 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 1299 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 1299 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 1299 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 1299 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 1299 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 1299 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 1299 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = supplies value = 3000 where = 1299 } 

		command = { type = strength which = land when = 0 where = 1 org = 1.0 value = 100 } 
	} 
} 


event = {
	id = 5987
 
        persistent = yes

	country = U03

	name = "CPI"
	desc = "_PԂł邺I"

	action = {
		name = "hȌwɈꌂI"

		command = { type = construct which = land_fort where = 1237 value = 10 } 
		command = { type = construct which = radar_station where = 1237 value = 10 } 
		command = { type = construct which = flak where = 1237 value = 10 } 

	command = { type = add_corps value = land where = 1237 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 

	command = { type = add_corps value = land where = 1237 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 1237 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 1237 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 1237 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 1237 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 1237 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 1237 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 1237 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = supplies value = 3000 where = 1237 } 

		command = { type = strength which = land when = 0 where = 1 org = 1.0 value = 100 } 
	} 
} 


event = {
	id = 5988
 
        persistent = yes

	country = U03

	name = "HcPI"
	desc = "_PԂł邺I"

	action = {
		name = "hȌwɈꌂI"

		command = { type = construct which = land_fort where = 1181 value = 10 } 
		command = { type = construct which = radar_station where = 1181 value = 10 } 
		command = { type = construct which = flak where = 1181 value = 10 } 

	command = { type = add_corps value = land where = 1181 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 

	command = { type = add_corps value = land where = 1181 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 1181 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 1181 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 1181 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 1181 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 1181 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 1181 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 1181 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = supplies value = 3000 where = 1181 } 

		command = { type = strength which = land when = 0 where = 1 org = 1.0 value = 100 } 
	} 
} 


event = {
	id = 5989
 
        persistent = yes

	country = U03

	name = "KXsPI"
	desc = "_PԂł邺I"

	action = {
		name = "hȌwɈꌂI"

		command = { type = construct which = land_fort where = 1743 value = 10 } 
		command = { type = construct which = radar_station where = 1743 value = 10 } 
		command = { type = construct which = flak where = 1743 value = 10 } 

	command = { type = add_corps value = land where = 1743 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 
		command = { type = add_division value = hq when = 6 } 

	command = { type = add_corps value = land where = 1743 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 1743 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 1743 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 1743 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 1743 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 1743 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 1743 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 

	command = { type = add_corps value = land where = 1743 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 
		command = { type = add_division value = hq when = 4 } 


	command = { type = supplies value = 3000 where = 1743 } 

		command = { type = strength which = land when = 0 where = 1 org = 1.0 value = 100 } 
	} 
} 